When i started the port of the map last month ish i wanted to get those in, altho i got no clue how but its a learning process im planning on learning at some point when ill have the time. Modding takes a while so i completely understand but ive been curious to find out how that all works Let me know if its of any interest to you.Īlso atmospheric effects? like ambient sounds n such like the map has? So it probably will take longer for a map with separated assets. obj and after exporting it to dae i didnt even have to bother setting up the materials as it all just worked right out of the box just like that. This rip of GM_Bigcity was a literal 5 min job because of the way it was ripped. If you still got the original map project files and i dont gotta bother with ripping it from gmod, id love to port at least one of your maps for sure, even wangan looked nice and fun to play in beamng. I took a look at your workshop, dunwood does look pretty interesting.īy pure coincidence i also ported GM_Bigcity about a month ago from p3dm, but i cancelled it after seeing this dude made it weeks before me lol. I have played Gmod, oh yes I did, 6000 hours - countless sleepless nights, mom yelling at me for playing darkRP instead of fixing grades in school, destroying money printers before police officers can break into my apartment, And what I consider to be a large part of the Gmod community, are the city maps - they can range in sizes and scenery, pe. Click to expand.curious, i know you gave permission to kekos, but is it limited to him only?
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